Recently I found that non-java resources (e.g. images, properties, xml configurations) from included jar libraries are not copied to the final apk during Unity Android build. As a result as soon as we try to load them from java side - application crashes with `I/WindowState﹕ WIN DEATH: Window..`. exception.
During native Android SDK development we had similar issue but it was easily solved by additional gradle configuration. In case of Unity I didn't find a easy way to modify apk build process.
Issue is described in detail (with demo) on [my blog][1]
Any ideas how solve this problem?
[1]: http://v.zasadnyy.com/blog/unity-issue-non-class-resources-are-not-copied-to-final-apk/
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